Category Archives: Article

The fear of difficulty

As I’ve been talking about earlier the difficulty level in games have gradually decreased over the last 10-15 years (for another article on this, read “Stop holding my hand, games!“). In most ways this has been a natural change, due to the “spreading” of games to a wider audience. When more and more people get into gaming they also bring different expectations and demand different things of the games. Better accessibility is one of these things, and I think difficulty belongs to the scope of accessibility.

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Posted by on December 29, 2012 in Article


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The big impressions from Eurogamer Expo 2012

Expo scenerySo how did the big games fare at the expo? Was it all the same over and over again or were there any gems to be found? Read on and see if the wait for Tomb Raider, Ni No Kuni: Wrath of the White Witch and the other big ones are worth it.

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Posted by on October 16, 2012 in Article


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Indie impressions from Eurogamer Expo 2012

Indie games on Eurogamer Expo 2012The Indie Games Arcade in the Eurogamer Expo is usually the place to see games from designers who dare to go outside the typical template that virtually all big companies use. Here I go to see different adventures, cool uses of graphics, and new ways of presenting games. Here are some of the games that made the biggest impressions on me. Some of these were not presented in the Arcade, but they are considered Indie (at least by me) and fit in this section.

Read about the indie games >>>


Posted by on October 6, 2012 in Article


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Nintendo impressions from Eurogamer Expo 2012

Eurogamer Expo - Overview

A lot of games, some looking very good, some very hard, some very funny, few surprises, and a small number of very good ones. That is the early conclusion of Eurogamer Expo 2012. Here are my impressions of what Nintendo had to offer!

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Posted by on September 30, 2012 in Article


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Watch Dogs – part 3: Gameplay

Watch Dogs - Gameplay

In the earlier articles about Watch Dogs a lot have been said about the culture and philosophy behind the game and also the new tech that will supposedly power the incredibly lively game world. In this final article on Watch Dogs I will cover more of the gameplay elements that are in Aiden Pearce’s hands.

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Posted by on September 1, 2012 in Article


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Watch Dogs – part 2: Future technology

Next generation

In this second part of my dissection of Watch Dogs and its potential I turn to the more graspable features of the game. When the previous article dug into the cultural references found in the game and some philosophical comparisons to literature and movies, this one will focus on the presumably next-generation hypes, rumors and facts that this game stands for.

Read more on Watch Dogs’ next gen “promises” >>>


Posted by on July 16, 2012 in Article


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Watch Dogs – part 1: Philosophy and culture of information misuse

Watch Dogs

Watch Dogs was the game that made the biggest WOW-impact on me and many others at this year’s E3. It is a complex game with features, story and a game world that reaches from philosophy, meta references, information exploitation, to superb graphics and traffic jams caused by you! In this first part of my in-depth analysis of Watch Dogs and its game world I focus on the soft side of the game; philosophy, cultural references and meta exposures.

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Posted by on July 7, 2012 in Article


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