As I’ve been talking about earlier the difficulty level in games have gradually decreased over the last 10-15 years (for another article on this, read “Stop holding my hand, games!“). In most ways this has been a natural change, due to the “spreading” of games to a wider audience. When more and more people get into gaming they also bring different expectations and demand different things of the games. Better accessibility is one of these things, and I think difficulty belongs to the scope of accessibility.
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So how did the big games fare at the expo? Was it all the same over and over again or were there any gems to be found? Read on and see if the wait for Tomb Raider, Ni No Kuni: Wrath of the White Witch and the other big ones are worth it.
A lot of games, some looking very good, some very hard, some very funny, few surprises, and a small number of very good ones. That is the early conclusion of Eurogamer Expo 2012. Here are my impressions of what Nintendo had to offer!
In the earlier articles about Watch Dogs a lot have been said about the culture and philosophy behind the game and also the new tech that will supposedly power the incredibly lively game world. In this final article on Watch Dogs I will cover more of the gameplay elements that are in Aiden Pearce’s hands.
In this second part of my dissection of Watch Dogs and its potential I turn to the more graspable features of the game. When the previous article dug into the cultural references found in the game and some philosophical comparisons to literature and movies, this one will focus on the presumably next-generation hypes, rumors and facts that this game stands for.
Watch Dogs was the game that made the biggest WOW-impact on me and many others at this year’s E3. It is a complex game with features, story and a game world that reaches from philosophy, meta references, information exploitation, to superb graphics and traffic jams caused by you! In this first part of my in-depth analysis of Watch Dogs and its game world I focus on the soft side of the game; philosophy, cultural references and meta exposures.