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Tag Archives: mirrors+edge

The fear of difficulty

As I’ve been talking about earlier the difficulty level in games have gradually decreased over the last 10-15 years (for another article on this, read “Stop holding my hand, games!“). In most ways this has been a natural change, due to the “spreading” of games to a wider audience. When more and more people get into gaming they also bring different expectations and demand different things of the games. Better accessibility is one of these things, and I think difficulty belongs to the scope of accessibility.

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Posted by on December 29, 2012 in Article

 

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Remember Me – a cool game coming up!

Remember Me - Paris

Remember Me is a game set in the future, where memories and brain-implants are for sale. Based on what little I know this far the game seems to be a beautiful mix of Mirror’s Edge, Watch Dogs, and Enslaved and perhaps some pieces from the movies Total Recall and Strange Days.

All of the above titles are all highly ranked by me (still haven’t played Watch Dogs, but I am very much looking forward to it; when talking about Total Recall I refer to the original movie) so I am really looking forward for this title. Some of you might think there have been quite many sci-fi/parkour/cyborg-related games recently, but if you compare to most other themes tried in games I don’t think it is exactly overflowing with good games in this category.

In Remember Me you play as a woman who moves around in a futuristic Paris (and perhaps other locations), trying to stop the over-usage of implants. Resembling Mirror’s Edge and some Enslaved the protagonist moves around rooftops, walls and numerous other obstacles quite easy; but she also seems to pack a hefty punch and swirling kicks. I am really keeping my fingers crossed that they keep the parkour and movement parts really hard, similar as Mirror’s Edge. I really liked that game, where you had to time your jump perfectly to avoid a plunge to death, and I am looking forward to do it again! Recently most platform games have been too easy, at least on the jumping side. Enslaved was a great game, but one part where it lacked in difficulty was its platform parts, since those parts were more or less just about pressing jump and forward without almost any timing required.

Remember Me - Climbing walls

I have high hopes that the platform jumping and “parkour” parts of the game will resemble and match Mirror’s Edge style and difficulty.

Remember Me is on my most wanted 2013 list, together with Ni No Kuni: Wrath of the White Witch and Watch Dogs. Since Mirror’s Edge 2 is no-where to be seen I am hoping for Remember Me; although I still want a Mirror’s Edge 2! When more is known about Remember Me, I will surely write up some more in-depth texts for you.

 
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Posted by on August 15, 2012 in Ravings

 

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Have you heard about Game Transfer Phenomena?

Game Transfer Phenomena

Have you ever felt that you haven’t really disconnected from the game after stop playing, or perhaps seen manhole covers in the street as something you have to step on to collect points as in Lego Star Wars? I know this has happened to me a few times, like when I was playing The Legend of Zelda: Ocarina of Time quite much, when I saw a big rock out on a field I wondered if there were any treasures or secrets hidden under it…! Science has a name for these kind of experiences: Game Transfer Phenomena (GTP).

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Posted by on July 13, 2012 in Ravings

 

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Is the Single Player dying?

Many recent and coming First and Third Person Shooters which are originally perceived as games around a story cut out for single (or cooperative) playing are also “loaded” with multiplayer options. Are there not enough multiplayer games out there? Is it really needed to “hack” in some deathmatch, tag team or capture the flag copies, just for the sake of it?

Uncharted 3: Drake’s Deception is a coming game that looks very promising. According to the released information the game will have a really strong story that will, hopefully, immerse the player in the Hollywood-esque game world. The well known trailer from E3 earlier this year showed Nathan Drake, the game’s protagonist, on a ship. He was occupied in different more or less action filled sequences; the ship and its interior looked great and the game play seemed solid. The game appears, judging from all this, to be strongly bound by a story and as such, a single player game. But, the game will also have a multiplayer part. This is a perfect example of a game that at its core is a single player game, but the developers have anyway put in another game mode.

Uncharted 3 seems like a single player game but it will also have multiplayer modes

Just because the Call of Duty series have sold millions of copies, mostly because of its well balanced and popular multiplayer modes, do all games have to have a multiplayer mode? Some game worlds or play styles are not suitable for multiplayer, so why “hack” it in? If a multiplayer mode really has to be in the game, then it would be better to release it as an additional game (this wouldn’t be too bad, it could mean more sales; there could even be three version: only SP, only MP and both) or at least pack all the multiplayer code, levels and options in an add-on, that can be bought separately.

Since many developers think they are forced to have a multiplayer mode in their games, this might steal energy and time that instead could have been put on the main game mode to improve the single player experience. Most of the time multiplayer modes have separate or special versions of levels and they might even have a separate game engine (e.g. Medal of Honor). If a game is set in a very special world or with unusual features which has not been seen in a multiplayer game before, then the addition of a multiplayer mode is more reasonable. There are of course exceptions; Crysis 2 had a cool single player campaign and the multiplayer mode was also well made; the old and revolutionary Doom and Quake games were also great SP and MP experiences. Examples of games that instead have made it very well without any multiplayer options are Mirror’s Edge and Alan Wake.

For Crysis 2, both the single and multiplayer worked well and were well received

The bottom line is that not all games need a multiplayer mode, due to reason just told and also since it is a risk that these games’ multiplayer modes might be worse than their “pure” multiplayer competitors. That said, maybe the name of this post is a bit drastic; but it would be a shame if all single player games started to focus too much on multiplayer.

Added September 15, after a good comment from a reader (workmancer):
Multiplayer modes are also often added to give extended life to the game; otherwise most gamers will just rent it and finish the Single player campaign or sell it back to the store.

 
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Posted by on September 14, 2011 in Ravings

 

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