So how did the big games fare at the expo? Was it all the same over and over again or were there any gems to be found? Read on and see if the wait for Tomb Raider, Ni No Kuni: Wrath of the White Witch and the other big ones are worth it.
Tag Archives: video+game+culture
Have you ever felt that you haven’t really disconnected from the game after stop playing, or perhaps seen manhole covers in the street as something you have to step on to collect points as in Lego Star Wars? I know this has happened to me a few times, like when I was playing The Legend of Zelda: Ocarina of Time quite much, when I saw a big rock out on a field I wondered if there were any treasures or secrets hidden under it…! Science has a name for these kind of experiences: Game Transfer Phenomena (GTP).
Watch Dogs was the game that made the biggest WOW-impact on me and many others at this year’s E3. It is a complex game with features, story and a game world that reaches from philosophy, meta references, information exploitation, to superb graphics and traffic jams caused by you! In this first part of my in-depth analysis of Watch Dogs and its game world I focus on the soft side of the game; philosophy, cultural references and meta exposures.
Can the actual playing of a game be embarrasing? Perhaps if you play a dance game and perform a really silly move, but that is usually cheered by onlookers anyway. What I have in mind and were experienced by myself on a train recently is of a more “blowing” nature.
If a movie receives a review score of 3 (of a grade on 1 to 5) it is considered ok; not bad. Compare that to if a game receives 60 (on a scale on 1 to 100), then it is considered quite bad. You can also make the exact comparison: a movie with a mean review score of 70 equals “quite good”, “above average” and most people will like it, but 70 for a game mean “just ok”, “average”.