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The big impressions from Eurogamer Expo 2012

Expo scenerySo how did the big games fare at the expo? Was it all the same over and over again or were there any gems to be found? Read on and see if the wait for Tomb Raider, Ni No Kuni: Wrath of the White Witch and the other big ones are worth it.

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Posted by on October 16, 2012 in Article

 

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Eurogamer Expo 2012 – pre-Hype #2

Eurogamer Expo 2012

The gaming event of the year (outside E3) is closing in, just 1.5 months to go now! If you are a fan of stealth games then you have have surely played some of the games in the Metal Gear Solid series; or perhaps you are anyway have heard about Hideo Kojima, one of the big “stars” among game designers and creators.

To put it short: Hideo Kojima will come to the Eurogamer Expo 2012 to give a presentation at the developers’ sessions! Hope I can get a place in the auditorium! I remember last year that the queues were like a mile long leading to these sessions… Better come early! I haven’t played much Metal Gear Solid myself, but are anyway quite excited to listen to this great and successful designer. Got to squeeze in some MGS playtime before the expo though…! I also think they will show the new Metal Gear Rising: Revengeance on the show floor; hoping to get some play time on that; although, it seems a bit on the violent side for my taste.

Metal Gear Solid 4

A quite “cute” scene from the beginning of Metal Gear Solid 4: Guns of the Patriots

 
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Posted by on August 7, 2012 in Ravings

 

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Have you heard about Game Transfer Phenomena?

Game Transfer Phenomena

Have you ever felt that you haven’t really disconnected from the game after stop playing, or perhaps seen manhole covers in the street as something you have to step on to collect points as in Lego Star Wars? I know this has happened to me a few times, like when I was playing The Legend of Zelda: Ocarina of Time quite much, when I saw a big rock out on a field I wondered if there were any treasures or secrets hidden under it…! Science has a name for these kind of experiences: Game Transfer Phenomena (GTP).

Read more and participate in a survey about GTP >>>

 
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Posted by on July 13, 2012 in Ravings

 

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Watch Dogs – part 1: Philosophy and culture of information misuse

Watch Dogs

Watch Dogs was the game that made the biggest WOW-impact on me and many others at this year’s E3. It is a complex game with features, story and a game world that reaches from philosophy, meta references, information exploitation, to superb graphics and traffic jams caused by you! In this first part of my in-depth analysis of Watch Dogs and its game world I focus on the soft side of the game; philosophy, cultural references and meta exposures.

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Posted by on July 7, 2012 in Article

 

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Embarrassing controls

Shout at the 3DS

Can the actual playing of a game be embarrasing? Perhaps if you play a dance game and perform a really silly move, but that is usually cheered by onlookers anyway. What I have in mind and were experienced by myself on a train recently is of a more “blowing” nature.

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Posted by on March 24, 2012 in Ravings

 

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Same score but different… About movie and game reviews

40 not equal to 40

If a movie receives a review score of 3 (of a grade on 1 to 5) it is considered ok; not bad. Compare that to if a game receives 60 (on a scale on 1 to 100), then it is considered quite bad. You can also make the exact comparison: a movie with a mean review score of 70 equals “quite good”, “above average” and most people will like it, but 70 for a game mean “just ok”, “average”.

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Posted by on February 29, 2012 in Ravings

 

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Play style: Explorative

I always play new games slowly, trying to explore and experience as much as possible. Sometimes I find posts in blogs and forums from players saying “I finished game X in only a few hours, such a bad game!” Then why did you play it so fast? If you play only to finish a game so much is lost and never experienced. There is so much more in games (at least most) than mere finishing them. For me, it is the long journey of walking, driving, jumping and so on in conjunction with experiencing the game’s environment, challenges and tasks that IS the goal, not to see “The end!”

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Posted by on February 9, 2012 in Article

 

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