As I’ve been talking about earlier the difficulty level in games have gradually decreased over the last 10-15 years (for another article on this, read “Stop holding my hand, games!“). In most ways this has been a natural change, due to the “spreading” of games to a wider audience. When more and more people get into gaming they also bring different expectations and demand different things of the games. Better accessibility is one of these things, and I think difficulty belongs to the scope of accessibility.
Tag Archives: difficulty
Is it just me or do players now-a-days get rewards and achievements just for playing a game, without actually achieving anything spectacular? I have never fully understood the need for the achievement feature on the Xbox 360. Mostly it feels as if I get achievements just for starting the game and completing a few of the initial tasks. The same goes for most other games, be it on 3DS, PC or any other platform.
Why do almost all games feel the need to hold the player’s hand so firmly!? If I want to run a long on my own in a game, I should be entitled to do so, not to be flung back onto the safe and harmless “road” by some invisible safety net. If I want to walk on the edge of the cliff in a game, mostly figuratively but sometimes literally, then let me feel a bit shaken and regretful if I fall down! When I am solving a puzzle, do not show me the right solution just by the click of a button. When I am fighting malevolent creatures that want to conquer the world, it should be up to me and my ability as a player, with the control in my hand, to find a way to fight them back.