A lot of games, some looking very good, some very hard, some very funny, few surprises, and a small number of very good ones. That is the early conclusion of Eurogamer Expo 2012. Here are my impressions of what Nintendo had to offer!
With just a couple of days to go until the Eurogamer Expo 2012, I have written down my wish list of things I hope to find on the show floor.
I have been trying my best with Demon’s Souls, but it has turned quite dull, almost boring at times. It is of course very exciting to explore new areas and meet different demons and challenges, but after the 20th time you know what will happen and that does not add to the suspense…
The world of Demon’s Souls is a bit on the colorless side. Don’t get me wrong here, I love dark games, but this game more lacks color and variation than it is dark. Many areas are quite similar, inside castles, dungeons, prisons; but even the outside areas have a bleak atmosphere that make them look similar to each other. A few games can have repetitive areas and still be great, but a game that relies on visuals like Demon’s Souls need more variation in the environments and layouts of the levels.
Bad level design
One thing I almost laughed out loud at when I saw was a message I got when trying to enter a new area. I beat a boss called Tower Knight and I thought, “cool, now I can proceed to the next part of this level”, but when I tried to enter the fog (which cover entrances to new areas) it said something like “You have to beat an arch deamon before you can proceed”.
The bad thing in this is not that I could not proceed, but the way the “stop” has been implemented. It would have been so much more logic to put up a huge, locked door with a gigantic lock. Then I would have understood that I have to search for that key. There could even been a message “You need the arch deamon’s key to proceed”. Invisible walls are the worst design thing/feature in games, especially First/Third person games where you are (more or less) free to roam. Just put up a bl***y door, wall, river or something, as long as it is a real, physical barrier!
What made this message in Demon’s Souls so bad was that normally you can enter these fogs after beating a boss, and they just put up a message with some reason that you cannot enter it now. It could have been done so much better, at least in my eyes…
I don’t need to much of a story to play a game, but Demon’s Souls loose world gives no feeling of connectivity or relatedness between the events in the world. Why is there a “teleportation” hub instead of roads between the different worlds; that would have made much more sense.
In Dark Souls more or less the whole world is connected through pathways, gates or other systems or travel. This gives you a feeling that you are playing in the same world, even if it is huge and some areas are more remote than others.
The difficulty is the saver
Not all is bad in Demon’s Souls though, otherwise I wouldn’t play it at all. Most of these “complaints” are based on comparisons with Dark Souls (see more below) and a really great thing that this game still have, is the difficulty; a difficulty that let you succeed if you play everything right, but if you take one step wrong, then you are, literally, dead. This is a big reason I come back to this game; “I have to beat this part / puzzle / enemy / abomination!”
Dark Souls, preferable
I played Dark Souls before I played Demon’s Souls, that can of course play a role. Perhaps I expect that Demon’s Souls should live up to the greatness of Dark Souls, but unfortunately that have not happened yet. I have played around 20 hours of Demon’s Souls but have not reached any cool area or vile creature that can compare to the greatness of the game world and the inhabitants of Dark Souls.
I will surely play through the whole game anyway, and hopefully it will “take off” soon, to impress me in the same way as Dark Souls did. Currently crossing my fingers for a third installment in this game series; please make it happen soon!!
Only three weeks to go til the Eurogamer Expo! More games and features get unveiled all the time, although not too many hot ones. For some of the games, especially the indie ones, not much info is revealed. That is of course mostly good, since then there will be more surprises on the expo floor!
One of the few, major big AAA shooter games I want to try out is Crysis 3, mostly because Crysis 2 was really cool. Another game, or more of a special edition, is DooM 3: BFG Edition, which will be shown on the expo. I started playing the original Doom 3 some time ago, but stopped quite quickly, mostly because the game lacked so many things that made the first two Doom gamed so great: surprises, “evil” features/areas, and funny-but-hard challenges. Hope this BFG Edition can make me love the Doom series again. Id software, I miss your good old days!
In the next Hype post I will try to conclude the best that will appear on the show. Stay tuned for more soon!
In the earlier articles about Watch Dogs a lot have been said about the culture and philosophy behind the game and also the new tech that will supposedly power the incredibly lively game world. In this final article on Watch Dogs I will cover more of the gameplay elements that are in Aiden Pearce’s hands.
Puzzle games have always been popular, since they give the player a tough mental challenge and usually require that you think further than just how to shoot the next enemy. Portal 2 is not an advanced puzzle game, although it can be very tricky at times. Another great thing is the co-op mode which is a separate game from the “normal”, single player game.
Remember Me is a game set in the future, where memories and brain-implants are for sale. Based on what little I know this far the game seems to be a beautiful mix of Mirror’s Edge, Watch Dogs, and Enslaved and perhaps some pieces from the movies Total Recall and Strange Days.
All of the above titles are all highly ranked by me (still haven’t played Watch Dogs, but I am very much looking forward to it; when talking about Total Recall I refer to the original movie) so I am really looking forward for this title. Some of you might think there have been quite many sci-fi/parkour/cyborg-related games recently, but if you compare to most other themes tried in games I don’t think it is exactly overflowing with good games in this category.
In Remember Me you play as a woman who moves around in a futuristic Paris (and perhaps other locations), trying to stop the over-usage of implants. Resembling Mirror’s Edge and some Enslaved the protagonist moves around rooftops, walls and numerous other obstacles quite easy; but she also seems to pack a hefty punch and swirling kicks. I am really keeping my fingers crossed that they keep the parkour and movement parts really hard, similar as Mirror’s Edge. I really liked that game, where you had to time your jump perfectly to avoid a plunge to death, and I am looking forward to do it again! Recently most platform games have been too easy, at least on the jumping side. Enslaved was a great game, but one part where it lacked in difficulty was its platform parts, since those parts were more or less just about pressing jump and forward without almost any timing required.
Remember Me is on my most wanted 2013 list, together with Ni No Kuni: Wrath of the White Witch and Watch Dogs. Since Mirror’s Edge 2 is no-where to be seen I am hoping for Remember Me; although I still want a Mirror’s Edge 2! When more is known about Remember Me, I will surely write up some more in-depth texts for you.