Have you ever felt that you haven’t really disconnected from the game after stop playing, or perhaps seen manhole covers in the street as something you have to step on to collect points as in Lego Star Wars? I know this has happened to me a few times, like when I was playing The Legend of Zelda: Ocarina of Time quite much, when I saw a big rock out on a field I wondered if there were any treasures or secrets hidden under it…! Science has a name for these kind of experiences: Game Transfer Phenomena (GTP).
Briefly, GTP can be described as when something you have experienced in a game is transferred to real life, such as seeing or hearing things or wanting to do something in real life based on your gaming experiences.
I have another funny example: When I played a lot of Plants vs Zombies on a trip, at one point I saw the corner of a window “moving” because there were some similarities between the layout of the window and the grass lawn in PvZ; that was kind of a bizarre experience. Another great example is the red doors from Mirror’s Edge. Most interactive stuff in Mirror’s Edge is in red, for example doors that you can break down/open is in red. Now, when I see red doors I always recollect the red doors from Mirror’s Edge and feel a subtle “urge” to interact with the door.
Angelica Ortiz de Gortari, who is doing her PhD at Nottingham Trent University, is researching about GTP. She is currently recruiting participants for a large survey about GTP and it would be great if you could help her out by filling in the survey and also forwarding it to your gaming friends. The only criteria to participate is that you play video games and are 18 years or older.
Follow this link to reach the survey.
Here you can read more about GTP.