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3DS Demos

3ds_eshop

I guess many with me are happy that Nintendo put up demos of new games on the 3DS eShop. Recently they have stopped me from buying some crappy games and wanting to buy one game. There is one thing I miss though; demos of Nintendo’s own games. Where are the demos of Super Mario Kart, Super Mario 3D Land or New Super Mario Bros 2?

Bad discoveries

Before a recent trip I downloaded a few new (and old) demos for the 3DS, hoping to have some fun with them and also to figure out if some of them are worth buying. As regular readers of my blog probably know by now I am an avid fan of the Castlevania games, with a few exceptions e.g. Lords of Shadows on Xbox 360. The game Castlevania: Lords of Shadow – Mirror of Fate seemed quite good on the previews, but when I tried it a bit at the Eurogamer Expo last year it didn’t fall out well. I hoped that was just due to the “stressed” environment of the Expo, but after playing the demo I knew that impression was correct. The camera is a bit weird; on some screens you sort of walk diagonally inwards, even though you can only move backwards or forwards. It also lacked the intensity and colorful (though dark) surroundings that the Gameboy Advance games had.

Castlevania: Lords of Shadow - Mirror of Fate

For many years now I have wished they make a true 2D Castlevania. The tries with 3D hasn’t worked so well. It is not the graphic that have failed though, it more about bad camera handling and tricky control schemes

Another let-down was Lego Lord of the Rings. The presentation was too messy on such a small screen and the movement and action was a bit uncontrollable. I am glad that the versions for Xbox 360 and PS3 is different; will have to try those out, crossing my fingers that they are better than this.

One game that positively surprised me is Rayman Origins, with its very playful and tough platforming acrobatics. I love the sound effects and music, and the game world is so lush and living. I think I have to buy the full version soon, after I finally finish Super Mario 3D Land.

Absences

One disappointment on the demo availability-front on the 3DS is the absence of most (all) of Nintendo’s own games. I know there is a demo for Nintendogs, but when it comes to their prime titles, like Mario Kart, Super Mario 3D Land and Zelda: Ocarina of Time 3D, where are the demos for those games!? I as a lifelong Nintendo fan was finally hoping for a chance to play these titles in advance; at least trying them out before buying them. One such game I would like to try out before buying is New Super Mario Bros 2, where you collect coins like a maniac. It might be an excellent game as Super Mario 3D Land, but it might also be too much like New Super Mario Bros Wii which I didn’t dig too much, even though I am a Mario fan in most other stances.

New Super Mario Bros 2

Please let me play a demo of NSMB2, so I know if it is worth buying or not

I won’t complain too much though; I am happy with the demos that are available, but you have to agree; it is a bit strange that Nintendo doesn’t use the Demo service they introduced themselves…

 
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Posted by on March 21, 2013 in Ravings

 

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Amnesia: The Dark Descent

amnesia_front

Fear is a hard feeling to capture and induce. Some people will wonder why someone would like to induce such “terrible” feelings as fear, horror and despair. Many games have tried but few have succeeded; I even wrote an article about the lack of real horror in most games of today, some of which actually say they are horror games but are far from living up to that statement. After writing that article I found out about Amnesia: The Dark Descent, but haven’t gotten time to play it until now. Read about the horrific experience!

Check out the full review >>>

 
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Posted by on February 6, 2013 in Review

 

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Castlevania: Lords of Shadow

Castlevania: Lords of Shadow

If you have read a few of my earlier posts, then you are probably aware that I always talk warmly about the Castlevania games. Even though, it was with mixed feelings and expectations that I started to play this recent entry in the long lived series. My doubts stem from the pretty big failure of Castlevania 64 on Nintendo 64, the only other 3D installment of Castlevania I have tried. That game was so bad, that I could only play like 10-15 minutes until I had to stop. The graphics were bad, the controls were worse and the gameworld and the feeling it gave were worst. But, after failures you are more likely to succeed, or? Let’s see how Castlevania: Lords of Shadow fares.

Check out the full review >>>

 
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Posted by on January 17, 2013 in Review

 

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Hopes for the new gaming year

2013

Among gamers as with everybody else there are many wishes floating around for the future. Now when 2012 is coming to an end I take the chance to pin down some wishes I have for the immediate future of video games.

Click here to read more >>>

 
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Posted by on December 31, 2012 in Ravings

 

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The fear of difficulty

As I’ve been talking about earlier the difficulty level in games have gradually decreased over the last 10-15 years (for another article on this, read “Stop holding my hand, games!“). In most ways this has been a natural change, due to the “spreading” of games to a wider audience. When more and more people get into gaming they also bring different expectations and demand different things of the games. Better accessibility is one of these things, and I think difficulty belongs to the scope of accessibility.

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Posted by on December 29, 2012 in Article

 

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The big impressions from Eurogamer Expo 2012

Expo scenerySo how did the big games fare at the expo? Was it all the same over and over again or were there any gems to be found? Read on and see if the wait for Tomb Raider, Ni No Kuni: Wrath of the White Witch and the other big ones are worth it.

Click here to read more >>>

 
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Posted by on October 16, 2012 in Article

 

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Indie impressions from Eurogamer Expo 2012

Indie games on Eurogamer Expo 2012The Indie Games Arcade in the Eurogamer Expo is usually the place to see games from designers who dare to go outside the typical template that virtually all big companies use. Here I go to see different adventures, cool uses of graphics, and new ways of presenting games. Here are some of the games that made the biggest impressions on me. Some of these were not presented in the Arcade, but they are considered Indie (at least by me) and fit in this section.

Read about the indie games >>>

 
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Posted by on October 6, 2012 in Article

 

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